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Football Manager 2009


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  • 4 weeks later...
Had it for a few weeks, can't say anything as I've signed a NDA.

 

I'm sure there must me an emoticon that sums up your opinion of the game :(

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So how do you get to be a tester for that, just become a researcher?

 

They have all sorts of different testers, in house tester, a dream team of posters of the SI forums and then the researchers as well.

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Had it for a few weeks, can't say anything as I've signed a NDA.

 

I'm sure there must me an emoticon that sums up your opinion of the game :(

 

At the moment it would have to be;

 

;)

 

I've had a lot of problems with the graphics and my laptop more than anything.

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  • 3 weeks later...

As you may have heard on the Football Manager podcast on Friday, or seen in the News of the World on Sunday, the demo of Football Manager 2009 will be released next Sunday, November 2nd, just after midnight, giving you a whole Sunday to try out the latest incarnation of the game.

 

The demo will, as normal, come in different "flavours".

 

The "vanilla" demo will be the smaller version of the demo file size wise, in that it will have very limited graphical content (no logo's, player pictures, stadiums), English language only, and only English and Scottish leagues available to play, for half a season of ingame time. This saved game will be compatible with the full release of the game, out on November 14th.

 

The "strawberry" demo will have all graphical content, multiple languages, and 10 leagues to play with (the list of which will be made available later in the week), also for half a season of ingame time, and saved games will also be compatible with the full release of the game, out on November 14th.

 

The "vanilla" demo will be available exclusively from the News of the World's website as a download file. We will be linking to the News of the World's page directly from the front page at www.sigames.com, and from the forums, as soon as the file is live.

 

There will be 3 ways to get the "strawberry" demo.

 

The first of these will be via STEAM. For those that are unaware of STEAM, it's a digital platform made by Valve Software (the developers beind the Half Life series, the Counter Strike series, Portal, and many more). They have super fast bandwidth, and it is by far and away our recommended way to get the "strawberry" version of the Football Manager 2009 demo.

 

STEAM will also be one of the ways to be able to authenticate your retail version of Football Manager 2009 on it's release, and our preferred route of patching, as patching through STEAM is automatic. You can download the STEAM client from http://store.steampowered.com/ and can also pre-order Football Manager 2009 from the site to be able to play it at 9am UK time on the day of release.

The "strawberry" demo will also be available as a torrent download for those who are aware of this techonology, and as a download with bandwidth provided by GameShadow, although these are likely to appear shortly after the demo becomes available on STEAM, as we will be uploading to STEAM first.

 

I am also now able to confirm the specs required to play Football Manager 2009.

Please note that these specs are for the machines that we are offering technical support on - the game will work with other graphics cards, and on other spec machines, but as we are not offering technical support, we cannot list these on the system spec.

If your spec is lower than the minimum spec below, it is best to download the demo and try it on your machine, as the spec for the demo is the same as the full game.

Please note that if your PC graphics card is not capable of playing the game with the 3d match engine, it will default to the 2d view from previous FM releases, but the game will still run.

 

As was mentioned earlier in the year, I can confirm that the game will be released as a DVD Rom this year, rather than a CD. If you do not have a DVD drive, you are still able to purchase the game, but will have to do so via STEAM.

 

Mac System requirements

The game is currently only being supported on Intel Mac's only, and the minimum requirements are - OSX 10.5.5, Nvidia Geforce 7300 / ATI X1600 Radeon. 1GB RAM.

 

PC System Requirements

OS - Windows Vista or XP

Processor Speed - Vista - 2.0GHz, XP - 1.4GHz Memory - Vista - 1GB, XP - 512MB Videocard - 128MB Nvidia FX 5900 Ultra, ATI Radeon 9800, Intel 82915G/82910GL or greater.

 

Personally, I would recommend more RAM than the minimum listed above.

 

Now, there's also been a lot of talk on the forums about copy protection, and how we are planning to handle it this year, particularly in light of recent press with certain other titles and Securom, which we have used in the past.

 

We have followed those stories closely, but already had our plan in place for this year, and are happy with the choices that we have made.

 

I am therefore happy to be able to announce today that, for the first time in the Football Manager series since we started making the game, you will not require the disc to be in the drive each time you start the game if you are playing on the PC! Instead, you will need to authenticate your game.

 

This can be done in 3 different ways.

 

The first is via STEAM, as mentioned above. By authenticating through STEAM, you will automatically receive patches as soon as they become available. The second is a simple online transaction, which will take less than 30 seconds. The third, for people who are not online, is via telephone registration, with local call numbers in each country where we release the game, and this will take about 5 minutes to complete from our experience in testing.

 

We highly recommend the online authentication processes, as they are quick and easy.

 

Despite the license agreement that comes with the game stating that you can only install on one machine, we are well aware that many people like to play the game on personal laptops, as well as desktops, and our licenses for Football Manager 2009 will work in a very similar way to ITunes.

 

This means that you will get 5 licenses for personal use, so you can play the game on up to 5 computers as long as you own them, and the owner of the game is the person playing on said machines. If you uninstall the game on one of the PC's you have the game installed on, you get that "seat" back.

 

As an example, say you have installed the machine on your work laptop, your work PC, your home PC and your home laptop. You would then have used up 4 out of your 5 uses of the game. Your home desktop has some problems, so you decide to re-install windows on it. As long as you uninstall the game from that machine first, you will get that license back, and when you re-install, will still only be using 4 of your 5 installs.

 

Please note that the license when you purchase the game is explicit that you are only allowed to use the game for your own personal use.

 

Also please note that on uninstallation of the game, everything is removed from your machine, including all remnants of the copy protection system which we are using, which was a bugbear of many of the other systems available on the market.

 

MAC users will still have the same protection system as with other years, although we are hopeful that this will change in the coming years when someone comes up with a similar system for MAC's.

 

So, what we've aimed for, and have hopefully succeeded on, is a system whereby the legitmate purchaser of the game will notice the copy protection even less than in previous years.

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can't wait for the demo, been checking SIs site everyday for news, with that and the new command and conquer out this week I can guarantee no work will be done this weekend/next week

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posted by: Miles - Thursday October 30th - 5.10pm

 

Today is Thursday. And I can't do an honest blog about what's going on today, as others would get annoyed with me for doing so, but let's just say that it hasn't been my favourite day in the world, ever.

 

 

Don't worry - the game is all fine, and the demo is still coming this weekend, but if you ever get the feeling that a load of people are conspiring to annoy, that is what my day has been like (apart from a couple of very good meetings this morning).

 

If you didn't see it when it went live yesterday, the long version of the TV ad is now live at our youtube area, www.youtube.co.uk/sigames. I'm really proud of it, and think the teams of people who worked on it at RSA and Front Room did a really great job. A few people have asked what the music is on the trailer and it's the same music that was used in the background of the announcement video that we did, called Black Glove by Goose, who are on Skint Records. Their album is great, and well worth checking out!

 

Today's indepth feature look comes from Nick, Ed and Phil, and looks at the new features, that of in-game press conferences.

 

 

Press Conferences

 

After the release of Football Manager 2008 we sat down and started to think about how we could improve the way the manager communicates with the media. Listening to the fan-base it was clear that the distinction between what is heard by the press and what stays behind closed doors has been blurred at times. On the one hand there is the interaction system (between fellow managers and between managers and players) and on the other there are the questions and transfer speculation which crop up every now and then in the manager's inbox. What was clear to us was that we needed to develop a system which would present the manager with a more realistic and focussed approach to handling the press.

 

 

As you will see in Football Manager 2009, our approach has been to make press conferences the focal point of the manager's dealings with the media. As in real life, a press conference is the only regular opportunity for journalists from both written and audio-visual media outlets to formally pose questions to the person in charge of the football club. On a broader scale, a press conference becomes the major point of contact between a manager and the outside world.

 

In Football Manager 2009, there are three types of press conference: new job, pre-match and post-match. During each press conference, the manager will be given an indication of how many media sources and journalists are present. The number of journalists present will reflect the importance of the fixture; ranging from one or two local reporters for a non-league tie to global paparazzi for a European cup final.

 

Once the press conference is under way, as each question is posed, the journalist asking the question will be displayed, along with their employer. Every question and answer is stored in the press conference history section which is important to the flow of press conferences over the course of time as journalists will refer back to questions asked at an earlier stage and what answers were previously given.

 

Journalists being journalists, they'll occasionally stray off-topic. It might well be a pre-match press conference, but you can bet your life that someone in the room wants to know more about the latest rumours of unsettled players or a piece of juicy transfer gossip. That's the charm in having numerous journalists present; they've all got a different personality. Some of them will be kinder and more understanding towards you, whilst a similar number may be quite probing and less considerate.

 

However, for every question, there's an answer, and you've got quite a degree of flexibility in how you go about addressing what has been asked. Each question has five options from which you can choose your best-suited response, with an additional free text box at the bottom of the screen for you to add your additional comments in should you have any (and we know you will). This doesn't impact on what the media or the football world make of your answers, but it's a nice tool to aid in the immersion factor for those that want to, and can be great fun in multiplayer games!

 

Of course, if you don't want to turn up, you can simply send your Assistant Manager along on your behalf. There is also an option in Team Settings to get your assistant manager to handle all press conferences. If you do turn up and things aren't to your liking, you can ask your press officer to wrap things up or even storm out.

 

 

So, now you know more about that. Tomorrow's blog will come live from the Golden Joystick awards, where we're nominated for best PC game and best UK developer I think. Which is nice. But expect it to be a little bit slurred.

 

Cheers

 

Miles (and Ed, Nick & Phil)

 

 

 

Is anyone else waiting for this like a fat kid does for more cake?!

 

 

Can't wait!

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THE DEMO IS NOW LIVE

 

The Vanilla demo, which is approx 175MB, will be available for PC or Mac, and available exclusively from the News of the Worlds website, with the files hosted by the nice people at Gameshadow.

 

It will feature UK English only, language wise, and English and Scottish quickstarts, with no "assets" (such as player pictures, logos, stadiums and pitch textures). You can play for half a season, and continue your saved game when the full game is out.

 

You can get the vanilla version of the demo (PC or Mac) from www.newsoftheworld.co.uk

 

 

The Strawberry demo, which is approx 1GB, will also be available for PC or Mac, and will be available 3 ways via STEAM (our recommended route - but PC only), a torrent file, and a direct download (hosted by the nice people at Gameshadow).

 

To download the STEAM client, for free, go to www.steampowered.com, where you can read all about STEAM.

Language wise it has - English, Danish, Dutch, French, Italian, Norwegian, Portuguese, Spanish, Swedish.

Leagues playable (via quickstarts) - England, Scotland, France, Spain, Portugal, Italy, Norway, Denmark, Sweden, Brazil, Argentina & Indonesia. So 12, rather than the previously announced 10.

 

The strawberry version of the demo is available from

 

STEAM (PC Only) - http://store.steampowered.com/app/10570/

Torrent (PC) - http://torrents.sigames.com:7000/torrents/...0D69514669B7DFD A9BF4

Torrent (Mac) - http://torrents.sigames.com:7000/torrents/...5687A49B68A304D D26BEA

Download (PC) - http://www.gameshadowdemos.com/fm2009/strawberry/

Download (Mac) - http://www.gameshadowdemos.com/fm2009/strawberry/

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Typical, of all the days to have arranged a shift swap, I'm supposed to be on holiday today but instead I'm at bloody work, covering a shift for a work mate, and could have been at home playing the arse off of this, instead I set off my download at 5:20am when I left the house.

 

Bugger

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jesus thats some going

for a tenner you could prob get a pretty weak (but considerably better than yours) 512 or 256mb card

 

just started a game as the toon

5.5m transfer budget if you say you'll qualify for europe

owen out for 2months + other injuries

 

and an instant "i'm looking to leave" news post from ashley :lol:

 

 

Even for a laptop?

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torrented it this aft, its same old fm though my laptop was struggling a bit with the 3d match, think i'll stick to the classic 2d

 

I like the press conferences

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ah for a lappy thats a different story your pretty much fcked then =D

 

although why it needs that sort of graphics card god knows, its not exactly anything but text plain backgrounds and sensible soccer-esq match graphics

 

 

Yeah seems like loads people are having the same problem as me though...

 

 

Here's hoping that they solve these problems when the actual game is released. If they don't, it looks like their sales will suffer judging by the amount of people who cannot play the demo.

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On my game Derek Llambias has bought the Toon off Ashley. :lol:

 

christ! nothing like that yet but I've only just started my toon game

 

signed emerson from AC milan, getting on a bit but still quality, bit of domination in the middle of the park and osvaldo on loan after your suggestion, he looks class

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